A Metroidvania side scroller with shared controls
Project duration: 12 weeks
Tools Used: Unity, Visual Studio, C#
Team Size: 5 individuals
Design Challenge: Create a platformer/shooter Metroidvania game with shared/ controls between two players
My Role: Game Designer/Visual Artist
I helped design and implement the core mechanic of switching between players in-game. I was responsible for the design and implementation of the main character.
1. Define a visual language to communicate possible interactions with players.
2. Using defined visual shapes to create distinct character designs
3: Create iterations in software, refine and finalize